ANM 324 Project
1
For most of you this first project is an adventure and a significant challenge
because you are using a totally new piece of software with drawing tools that
donÕt feel very natural. I appreciate those challenges and try to push
you a bit in how you look at these everyday objects. YouÕll be seeing
your skill with Illustrator grow enormously over the course of the first two
projects. Keep up the good work!
HereÕs my general grading criteria for this project:
Note: 5pts deducted
for missing group critique 10pts for missing submission deadline. You can view your grade and additional
comments regarding late submissions or missing comments in the gradebook.
95-100-drawing is accurate, demonstrates good control of tools and includes accurate lighting effects (your subject had a high level of difficulty)
90-95-drawing is accurate, shows adequate control of tools lighting and fills considered but not complete or accurate (subject not as challenging)
85-90-drawing is accurate, fills not complete, lighting not adequately considered
80-85-drawing and use of tools lacks control, lighting not adequately considered
70-80-drawing not controlled, lighting not considered
70-below very late work
Anita Kunz Group
Emily Allred
-
ItÕs
clear that the controller youÕve drawn is a computer mouse. OKÉthe line
segments that add detail are a little rough. This is largely due to the limited
capability of the pencil tool which depends on a smooth control of the drawing
device be it a mouse or track-pad. We will learn that the preferred tool is the
pen. A good technique to consider is to draw on arc (such as the side detail)
as good as you are able to draw it and then copy and paste multiple versions
this will result in a very consistent series of arcs. I do like the gradient
youÕve applied to the large oval shape. It implies a strong light from the
left. The shadow under reinforces the light source and does add some depth. The
shadows will look more realistic if the stroke is removed.
Yauheni
Shubin-Wow your phone looks like it belongs in a
Samsung advertisement. The detail is wonderful and highlights and shadows have
been applied to give the phone a very realistic form. IÕm especially impressed
with the slightly off-center perspective that makes the illustration much more
challenging.
YouÕve applied gradients very effectively so that subtle
edge lighting is very precise. The only finishing touch that would be nice is a
cast shadow to place the phone standing or on a surfaceÉI know, IÕm being
picky. Excellent work!
Elizabeth Harper-I really like the techniques youÕve used to render the phone. It is quite basic but youÕve use layers of rounded corner rectangles effectively and added a gradient to the red layer, which implies light coming from the left. The gradient looks a little dark as it blends to black. One thing you can try is to make the right stop of the gradient the same color as the left. Then double click to bring the color mixer up. From this menu you can make the red (cyan) darker without adding black (k). ItÕs a very subtle point but I think would make the lighting effect a bit more realistic. The cast shadow grounds the phone and helps us understand that is has depth too. The type adds detail and realismÉ.overall a good controlled effort. More detail would be niceÉfor example, is the black center part decorative? Would it have a gradient too?
Rosenwald Group
Baotran Bui-I recognize
the Wii controller since we have a couple of this
hanging around our TV.
The shapes youÕve used are very well drawn and
organized to illustrate the controller very effectively. I especially like the
slight gradient on the right that shows the effect of light. This same light
would also cast some very subtle shadows off the raised buttonsÉIÕm thinking
the top cross which is raised. You would have to define the buttons as
raised, recessed or flat and add effects as needed. I think this would take the
controller to the next level of detail. I would also like to see a cast shadow
that shows us that the controller is either lying on a surface or standing. You
have excellent control of the tools and the layout of buttons is very precise!
Igor Gaburic-Your
head-on view of the phone makes it a little less challenging than an off-angle
perspective. You have used the shape tools very effectively to show the details
on the phone. I do like the cast shadow. The same light thatÕs casting a shadow
would also have some effect on the surface areas of the phone. IÕd like to see
you show the screen and its shiny surfaceÉ.a gradient
would be very effective in doing this.
The added detail in the icons at the bottom is a nice touch.
Would the controlling button at the bottom be recessed or raised? In either
case an inner or outer shadow would give us better insight into its form.
Jerome Havens-Wow---your
controller is very realistic. I especially like the depth youÕve created with
the cast shadows on both the controller and some of the buttons. Your shapes
are very precise and layered effectively.
Although itÕs tempting to leave the outer strokes on the
shapes they arenÕt necessary or realistic. When you remove the stroke you do have to define shapes,
such as the thumb controls, by changing their color or giving them a gradient
fill. Overall I see excellent skill and lots of potential for you to explore in
the next project!
Shamus Sullivan-The perspective
you chose for your controller is extremely challenging. To effectively render
this view you almost have to become and architect and visualize the vanishing
points in the scene. YouÕve done an excellent job on this. I would like to see
more contrast in the illustration..itÕs
there but the tonal range of the fills is so close that itÕs hard to make out
the detail.
I think if you applied gradients (gray-black) youÕd see much more form
in the illustration. IÕd also like to see a cast shadow. Excellent drawing skills! IÕm already looking forward to your
interior variations project where you can really put perspective an detailed drawing to work!
Kroencke Group
Van Do
-IÕm impressed with
the type and symbol details on your phone..they
look very realistic. I can also see the soft gradient around the right and
bottom edge which are very precise and clearly show
the direction of light as well as the smooth surface of the phone. The perspective
is a bit offÉthis is the tricky part. because we can
see the front edges, the far left corner should recede or taper. I say this is tricky because the best
way to make this adjustment is to edit the anchors that make up the shapes in
that corner. WeÕll be very
involved with this in the next project. I think it would be a nice touch if you
added a gradient to the screen to also show its smooth surface and grounded the
device on a surface with a subtle cast shadow.
Olga Gaburici
- IÕm not familiar with
type of controller but it looks like itÕs for movie playback. YouÕve
incorporated good basic shapes in your illustration. The left side corners are
smoother than the rightÉmaybe this is part of the design. The buttons on the
perimeter are placed accurately and the text fits. The control at the center is
not as precise as it could be. I know when drawing these individually itÕs
difficult to be accurate..thatÕs
when you can take advantage of copy and paste. Just draw one good one and then
copy and paste it for the opposite site.
There is a very powerful alignment palette that will also align elements
very accurately. I see youÕve
taken lighting effects into consideration with the cast shadowÉit would be a
good technique to show this lighting consistently across the top by added
shadows to the raised or recessed buttons to add form. I would recommend not
using the stroke on shadowsÉthey are more believable without the outline.
Jana Heidenreich-
IÕm
very impressed with the perspective youÕve incorporated into your phone..this is one of the most
challenging aspects of drawing with illustrator. The detail in front edge is
excellent and the gradients help the viewer understand the texture and shape of
the surface. It looks like you accurately placed the image on phone screen. I
think the overall appearance would have been better if the gradient across the
screen was more transparent on the right side. Lighting effects and cast shadow
are very well done! Nice work.
Robin Reeder
- ItÕs clear
that youÕve drawn is one of the game controllers. OKÉthe line segments that add
detail are a little rough. This is largely due to the limited capability of the
pencil or brush tool, which depends on very precise control of the mouse or
track-pad. We will learn that the preferred tool is the pen. The path around
the main shape looks incompleteÉthis results in an
open shape that wonÕt fill accurately with color. You probably ran into this
problem. Open shapes fill based on the starting and end point of the path. You will have much better success by
thinking of the parts of an illustration as closed shapes. The shadow under the
controller reinforces the light source and does add some depth. The shadows
will look more realistic if the stroke is removed and if you use a couple different
grey shades so that there will be contrast between the darker side of the body
and the cast shadow.
Olesya Sytnyk-Incredible detail! I really like the precision in your illustration. ItÕs quite challenging to draw the irregular shapes of the buttons as well as align them and add lettering. I especially like the way youÕve treated the screen with the gradient. It give us the impression of a smooth shiny surface. IÕm not quite sure if the dark shape on the right is showing us the side of the phone or intended to be a cast shadow. If itÕs the side of the phone then there is a slight ambiguity in the perspective. If I look at it as a shadow, then I think it would be better if it were not as symmetricalÉif you based the shadow on the direction of the gradient light source it would be more realistic. This is a minor point..youÕve put a lot of effort into the illustration and it looks great!
Frazier Group-As a group, youÕve all done very good work with your illustrations!
Kristina Farrell-The attention to detail on your controller
is outstanding. It looks very realistic and I especially like the gradient
applied to the screen. You made the right side of the controller quite dark so
itÕs hard to see the buttons and the lighting effects applied to them. I do see the arrows on the left and the
highlights and shadows give them depth and dimensionÉvery nice!
The loop and the bottom left is a little
roughÉfuture mastery of the pen tool will make drawing this detail a breeze.
The cast shadow effectively grounds the device on a surface and gives the
viewer a clear sense of its volume and form.
Jasson Gist-IÕm not familiar with
this control box..maybe a
bit old school? ItÕs a cool looking device and IÕm particularly impressed with
the perspective in your illustration. I know itÕs quite challenging
to
modify shapes align consistently with the vanishing points. The detail looks
good and I can see a very faint shadow cast by the joystick. I would like to
see moreÉperhaps make the surface color lighter to increase contrast with the
shadow. With that strong shadow off the stick, I would also expect to see a similar
and consistent shadow off the buttons. Good job grounding the device..IÕd move it to hide the
edge on the left or make that shadow edge goes along the whole left side.
Susan Jackson-Your illustration has great form! The overall lighting effects are very consistent. The gradient implies a slightly curved surface and the shadow on the speaker and screen reinforce the direction of light. I think it would be a plus if you showed some effect of light on the buttons, especially the numbers which appear to be flat. They are likely raised so a gradient on each might be a possible solution. Alignment looks very good and I especially like the icons youÕve drawn. The soft cast shadow completes the picture. Sweet!
Tiffany Ross-WowÉwhat can I say? The detail on your controller is impressive. I hope you used
copy/paste to generate all the different shapes and maybe found the align tool
to precisely arrange.
The type
on the buttons looks great too. My
only suggestion is to somehow add some highlight or shadow to those buttons.
You have a very strong cast shadow so that light would also affect the buttons.
There are a couple of approaches..you
could add a very subtle gradient to the button that just gives a hint of dark on
the right side of the button surface. Alternatively you could select each
button and effect>stylize>drop shadow to create a small shadow to the
right. This might require a slightly lighter background to enhance visibility. YouÕve really done a nice job on this
illustration and demonstrated excellent skill with the tools.
Devin Wren-Your Sony controller has very good detail..you clearly have good
control of the shape tools and the ability to modify the shapes to create the
handholds. Symbols and type are very precise. It doesnÕt look like lighting
effects were considered. At a minimum, a cast shadow would help ground the
device and give us a better sense of the overall form. The next step would be
to apply highlights and shadows to the buttons to show relief and depth. YouÕll
be able to use all these skills in the next project.